Summer Project in Generativ Design
Generative design is a symbiosis between machine and human, where the machine generates large amounts of possibilities based on given conditions, which can lead to visual discoveries one alone would never find. Using Processing, and specifically its port to Javascript p5js, we've explored graphically product design and "drawn with code".
Time-consuming
"Working with programming and code requires that you have to postpose your expectations of the result because it comes much later than you think at first. Even though code, more specifically Processing, is very visual and versatile, the learning curve is so much steeper than other things I've tried so far on Visual Communication. Often it doesn't turn out the way you want, and you have to troubleshoot, find the right comma that fits wrong, etc. It requires a lot of butt-on-chair time and keyboard fiddling and often you have to be prepared to sit hunched over in front of the computer longer than you had planned. But great fun! I feel that I want to include a lot more programming in future projects :)," says Ivan Gedin, second year of the Visual Communication program.
The machine as a colleague
Under the supervision of Jonas Johansson, lecturer at Visual Communication and Half Scheidl, the course has included conversations about generative artists in history such as Hilma af Klint and Kazemir Malevich, sketch visits to Moderna Museet and Bergrummet Tidö Collection of Toys & Comics where the purpose has been to deconstruct a work and then reconstruct it with code, as well as workshops at the school.
"It has been important for us to put the programming in an artistic and historical context where it belongs. Chaos, structure, randomness, fantasy, color, product design is part of the programming palette and with the machine as a colleague, it will be an exciting and creative journey of discovery, says Jonas Johansson, lecturer in Visual Communication.
The remaining weeks, the students have worked freely with their assignments; to create three works inspired by an artist's technique and to create three audiovisual works inspired by film or album covers where music is included in their own work. For the final report, the task was to create three completely own works where techniques that they had learned during the course and thought were interesting were applied.
Visit @beckmans_rgb to see more of the students' work and process from start to finish, and follow for future graphic and moving excursions!
Links
Isabelle Sjö: Ping Pong (visit on mobile)
Erik Karlsson Malinen:
Viktor Nilsson